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How to hurt a zombie when he’s down…

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Good afternoon, good evening or good night to you, hearty and healthy Muldraugh Survivor! We’re here with a few slices of development news. Huzzah!How to hurt a zombie when he’s down…
Good afternoon, good evening or good night to you, hearty and healthy Muldraugh Survivor! We’re here with a few slices of development news. Huzzah!

Sprites, Spiffo and Sea Lions: The MashPotato Story

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Hello! It’s just another Muldraugh Monday so here’s your latest dollop of Zomboid related development news, alongside the last of the current run of developer interviews. This time it’s Mash in the limelight – and alongside some serious Sea Lion and Guinea Pig chit-chat we cover the new trait icons, menu art and mappage of the upcoming RC3 build.Sprites, Spiffo and Sea Lions: The MashPotato Story
Hello! It’s just another Muldraugh Monday so here’s your latest dollop of Zomboid related development news, alongside the last of the current run of developer interviews. This time it’s Mash in the limelight – and alongside some serious Sea Lion and Guinea Pig chit-chat we cover the new trait icons, menu art and mappage of the upcoming RC3 build.

Of farming, spectacles and meta-shenanigans

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Evening all. Here’s your Monday slice of blog love, but first a spot of housekeeping. The Indie Stone forums are in the process of switching hosts, so some users might experience unpleasant down-time over the next day or so. Don’t worry though, we still love you and are assured that all gremlins will be removed through the inevitable forward march of time.Of farming, spectacles and meta-shenanigans
Evening all. Here’s your Monday slice of blog love, but first a spot of housekeeping. The Indie Stone forums are in the process of switching hosts, so some users might experience unpleasant down-time over the next day or so. Don’t worry though, we still love you and are assured that all gremlins will be removed through the inevitable forward march of time.

On how big we're going to be making the map

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Evening all. Another hectic week at the Zomboid Ranch – albeit one that was spent largely working on stuff we told you about last week. Binky has been obsessed with what he calls ‘enshrinkulation’ – the process by which sprites are crisply represented in the Zomboid engine. You can read into the process over on his blog.On how big we're going to be making the map
Evening all. Another hectic week at the Zomboid Ranch – albeit one that was spent largely working on stuff we told you about last week. Binky has been obsessed with what he calls ‘enshrinkulation’ – the process by which sprites are crisply represented in the Zomboid engine. You can read into the process over on his blog.

Scripting the apocalypse with Will and RingoD

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Hey survivors. Monday always used to be the most depressing day of the week, what with the walking dead getting in the way of your commute to the office and the destruction of society as you know it. That’s why we chose this day to deposit fresh Project Zomboid news just outside your safehouse, knock on the door three times in sharp succession and run away.Scripting the apocalypse with Will and RingoD
Hey survivors. Monday always used to be the most depressing day of the week, what with the walking dead getting in the way of your commute to the office and the destruction of society as you know it. That’s why we chose this day to deposit fresh Project Zomboid news just outside your safehouse, knock on the door three times in sharp succession and run away.

Of strafing and sleeping beneath the stars

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Good evening survivor. Do not be afraid. We come bearing PZ videos, and this suspicious looking wound was from falling over a log and DEFINITELY not a zombie biting us. No sirree. Not us. We’re as uninfected as the day is long.Of strafing and sleeping beneath the stars
Good evening survivor. Do not be afraid. We come bearing PZ videos, and this suspicious looking wound was from falling over a log and DEFINITELY not a zombie biting us. No sirree. Not us. We’re as uninfected as the day is long.

On voices in the darkness

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Hello survivor! So we’re trying something a bit different this week. Will, Lemmy and RingoD have got together to have a chat about the NPCs, their meta game, what to expect in RC3 and what the system will mean to Project Zomboid in the long-term.On voices in the darkness
Hello survivor! So we’re trying something a bit different this week. Will, Lemmy and RingoD have got together to have a chat about the NPCs, their meta game, what to expect in RC3 and what the system will mean to Project Zomboid in the long-term.

Wishing you a very Zombie Christmas

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Twas a bite before Christmas, and all through the safehouse – not a creature was stirring. Not even… you. Until you turned into a zombie, and tore out the throats out of all your nearest and dearest at 4AM. Happy holidays!Wishing you a very Zombie Christmas
Twas a bite before Christmas, and all through the safehouse – not a creature was stirring. Not even… you. Until you turned into a zombie, and tore out the throats out of all your nearest and dearest at 4AM. Happy holidays!

Happy New Year and also some stuff about the map

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Happy New Year to you all from all of us at The Indie Stone. Will is currently indisposed with the birth of his sprog - no word as yet on whether he has a little Willie... or a baby girl, but until then I'm afraid you'll have to settle with a blog post written by me (Binky) and Mash. So sit back, lower those expectations, and we shall begin.Happy New Year and also some stuff about the map
Happy New Year to you all from all of us at The Indie Stone. Will is currently indisposed with the birth of his sprog - no word as yet on whether he has a little Willie... or a baby girl, but until then I'm afraid you'll have to settle with a blog post written by me (Binky) and Mash. So sit back, lower those expectations, and we shall begin.

Tales from the Metaverse

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For the second Monday blog penned while Will tends to his budding QPR supporter offspring -- and tries to remember what REM sleep feels like -- we will talk a little more about the meta-game. What it is, what it will do and why it excites the pants off us.Tales from the Metaverse
For the second Monday blog penned while Will tends to his budding QPR supporter offspring -- and tries to remember what REM sleep feels like -- we will talk a little more about the meta-game. What it is, what it will do and why it excites the pants off us.

The State of the Zomboid Nation (and Carpentry!)

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Hello everybody! It's Monday blog time once again, and this week we're going to look at the new construction system Romain has been working on, as well as some information on where we are going beyond RC3 and how we're planning on plugging up a few of the cracks in the development and release process.The State of the Zomboid Nation (and Carpentry!)
Hello everybody! It's Monday blog time once again, and this week we're going to look at the new construction system Romain has been working on, as well as some information on where we are going beyond RC3 and how we're planning on plugging up a few of the cracks in the development and release process.

Return of the Zach (OMG)

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It’s Monday. It’s Project Zomboid. It's your Mondoid development update – this week featuring a cosy fireside chat with our returning symphonic genius the lovely, lovely Zach Beever.Return of the Zach (OMG)
It’s Monday. It’s Project Zomboid. It's your Mondoid development update – this week featuring a cosy fireside chat with our returning symphonic genius the lovely, lovely Zach Beever.

The Continuing Adventures Of..

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Welcome back peoples for this weeks Monday update blog!The Continuing Adventures Of..
Welcome back peoples for this weeks Monday update blog!

A nice sit down with a crawling flesh-hungry zombie

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Evening all. It’s been a week dominated by, as you might expect, drilling down on the metagame we’ve discussed heavily in recent Mondoid blogs. It’s the key to the RC3 release, and the thing that all the work around it is going to be hung off. The thing is, when we get to actually describing the task at hand it can get a little in-depth and ‘codery’. So let’s start this weeks PZ development round up with something fun. Crawling zombies!A nice sit down with a crawling flesh-hungry zombie
Evening all. It’s been a week dominated by, as you might expect, drilling down on the metagame we’ve discussed heavily in recent Mondoid blogs. It’s the key to the RC3 release, and the thing that all the work around it is going to be hung off. The thing is, when we get to actually describing the task at hand it can get a little in-depth and ‘codery’. So let’s start this weeks PZ development round up with something fun. Crawling zombies!

Zomboid, customisation, and a nice cup of tea

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Right then, it's that time again and unfortunately for you, blogging duties have fallen to me (Binky). I'll do my best not to make an utter pig's ear of it. Last time I did one of these, I ended up interviewing Marina but since she's busy beavering away on some lovely new container object tiles and other assorted map goodies, I guess I'll have to interview myself.Zomboid, customisation, and a nice cup of tea
Right then, it's that time again and unfortunately for you, blogging duties have fallen to me (Binky). I'll do my best not to make an utter pig's ear of it. Last time I did one of these, I ended up interviewing Marina but since she's busy beavering away on some lovely new container object tiles and other assorted map goodies, I guess I'll have to interview myself.

Blood and Guts in the Sandbox

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Welcome to this week’s Monday blog post! Lemmy here this time, and yes, we have a video! Though probably not one you’d ever expect. As we continue to beat the meta-game into submission, perfect the skill system, expand the map, add all the missing animations, and do numerous fixes to the game to bring it toward RC3, we thought we’d give you a look into a part of the game we have kept under wraps for a while, but one that should have a huge impact on the game.Blood and Guts in the Sandbox
Welcome to this week’s Monday blog post! Lemmy here this time, and yes, we have a video! Though probably not one you’d ever expect. As we continue to beat the meta-game into submission, perfect the skill system, expand the map, add all the missing animations, and do numerous fixes to the game to bring it toward RC3, we thought we’d give you a look into a part of the game we have kept under wraps for a while, but one that should have a huge impact on the game.

All Aboard the Muldraugh Tour Bus!

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Is everyone settled in? Can you hear me in the back? Fantastic! Greetings, passengers! I'm MashPotato and today I'll be your Muldraugh tour guide, giving you the inside scoop of the history, highlights, and gossip of our fair town! All Aboard the Muldraugh Tour Bus!
Is everyone settled in? Can you hear me in the back? Fantastic! Greetings, passengers! I'm MashPotato and today I'll be your Muldraugh tour guide, giving you the inside scoop of the history, highlights, and gossip of our fair town!

Mondoidception

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Hello everybody, Lemmy here! Something a little bit different this week, as myself and RingoD talk to the wonderful Mathas on his weekly Mondoid video about various stuff, meaning Mathas is now a part of the Mondoid. Eek! Mondoidception
Hello everybody, Lemmy here! Something a little bit different this week, as myself and RingoD talk to the wonderful Mathas on his weekly Mondoid video about various stuff, meaning Mathas is now a part of the Mondoid. Eek!

50 Shaders of Grey (Groan)

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Once again we have a week where the coders are buckling down getting all the features of the game working in preparation for a closed test of the game (without meta-game). As such we’re getting to the point now where it’s increasingly difficult to show ‘new stuff’, and until we get to finishing the meta-game that’s unlikely to change much. Though there may be little prezzies from Binky, Mash and Romain in the meantime.50 Shaders of Grey (Groan)
Once again we have a week where the coders are buckling down getting all the features of the game working in preparation for a closed test of the game (without meta-game). As such we’re getting to the point now where it’s increasingly difficult to show ‘new stuff’, and until we get to finishing the meta-game that’s unlikely to change much. Though there may be little prezzies from Binky, Mash and Romain in the meantime.

Window Pains

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Roll up, roll up and welcome one and all to one of those conversational blog posts we sometimes do. This week we discuss test build machinations, windows and all manner of control malarky. So hold those horses, as chit-chat commences between Chris ‘Lemmy’ Simpson and Andy ‘Binky’ Hodgetts.Window Pains
Roll up, roll up and welcome one and all to one of those conversational blog posts we sometimes do. This week we discuss test build machinations, windows and all manner of control malarky. So hold those horses, as chit-chat commences between Chris ‘Lemmy’ Simpson and Andy ‘Binky’ Hodgetts.
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